Procedural World Generation

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The point of this page is to talk about how worlds are procedurally generated in Fractal Block World.
Sync or Async When is chunk generation synchronous vs asynchronous
Input to Chunk Generation What input is used to generate a chunk
Adjacent Block Path Getting the adjacent path to a block path
Seed from Block Path Getting the pseudo random seed form a block path
Tail seed from Block Path Getting the pseudo random seed form the last few elements of a block path
Virtual Chunks Chunks larger than the current chunk used for procedural generation
Perlin Noise How Perlin noise works in a fractal world
CSG CSG (Constructive solid geometry)
Stick and Ball Caves Stick and Ball Caves