History | History of this engine / past collaboration with Zach Barth |
Infinifrag 2 | Some more information and pictures of my collaboration with Zach Barth |
Storing Blocks | Method Fractal Block World uses to store the blocks in a chunk |
Block Merger | Simple program that merges individual blocks into boxes of blocks |
Quad Algorithm | One of the fundamental algorithms for rendering "Block Worlds" |
Int and Ext Squares | Internal and external squares of a chunk |
Meshes | Technical issues involving meshes and texture coordinates |
Map Exterior Hiding | Algorithm to make exterior of an indoor map invisible |
Ray Algorithm | Shooting a ray into a block world |
Cylinder Block Col Det | Cylinder-block collision detection |
Point Block Col Det | Point-block collision detection |
Lighting | Some lighting techniques |
Videos | Some videos |