Moving Entity Builtin Vars
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Moving Entity Builtin Vars
static bool __disable_saving = false
READ_ONLY bool __from_world_gen = false (rl = 100K hours)
READ_ONLY bool __grounded
READ_ONLY Vector __grounded_offset
READ_ONLY Vector __grounded_offset_old
static float __ttl = -1.0
static float __ttl_grounded = 60*60 (1 hour)
float __game_end_time = -1.0 (rl = 100K hours)
float __respawn_length = 60*60 (1 hour) (rl = 100K hours)
READ_ONLY float __add_to_live_world_time = -1.0 (rl = 5 minutes)
static int __extra_min_levels = 0
static int __extra_max_levels = 0
READ_ONLY int __start_level = -1 (rl = 1 minute)
READ_ONLY int __min_level = -1 (rl = 1 minute)
READ_ONLY int __max_level = -1 (rl = 1 minute)
READ_ONLY int __level = -1 (rl = 1 minute)
READ_ONLY int __chunk_id = -1 (rl = 1 minute)
READ_ONLY Vector __offset = Vector(7.5,7.5,7.5) (rl = 100K hours)
READ_ONLY Vector __offset_old = Vector(7.5,7.5,7.5) (rl = 100K hours)
bool __hide = false (rl = 100K hours)
Vector __vel = Vector(0,0,0) (rl = 100K hours)
bool __vel_disabled = false (rl = 100K hours)
string __mesh = "" (rl = 1 hour)
float __alpha = 1.0 (rl = 1 hour)
string __tex_override = "" (rl = 1 hour)
bool __force_no_lighting = false (rl = 1 hour)
float __min_render_dist = -1.0 (rl = 1 minute)
float __max_render_dist = -1.0 (rl = 1 minute)
float __max_screen_size = -1.0 (rl = 1 minute)
float __max_screen_size_time_len = -1.0 (rl = 1 minute)
int __team_id_source = 0 (rl = 1 minute)
int __team_id_target = 0 (rl = 1 minute)
bool __collides = true (rl = 1 minute)
bool __solid_wrt_player = false (rl = 1 minute)
bool __point_block_correct = false (rl = 1 minute)
bool __ment_correct = false (rl = 1 minute)
bool __player_can_telefrag = true (rl = 1 hour)
float __radius = 1.0 (rl = 1 minute)
bool __radius_lvlinv = false (rl = 1 minute)
bool __homing = false (rl = 1 minute)
float __homing_speed = 1.0 (rl = 1 minute)
float __homing_min_dist = 0.0 (rl = 1 minute)
READ_ONLY int __homing_target = -1 (rl = 1 minute)
bool __homing_player_pathing = false (rl = 1 minute)
bool __homing_player_vis_test = false (rl = 1 minute)
bool __homing_only_diff_level = false (rl = 1 minute)
float __gas_cloud_period = -1.0 (rl = 1 minute)
READ_ONLY float __gas_cloud_last_time = -1.0 (rl = 1 minute)
float __gas_cloud_ttl = 2.0 (rl = 1 minute)
Vector __gas_cloud_color = Vector(1,1,0) (rl = 1 minute)
float __gas_cloud_radius = 2.0 (rl = 1 minute)
float __gas_cloud_trigger_dist = 48.0 (rl = 1 minute)
float __turn_speed = 1.0 (rl = 1 minute)
bool __turning_disabled = false (rl = 1 hour)
bool __turn_towards_player = false (rl = 1 hour)
Vector __turn_towards_player_axis = Vector(1,0,0) (rl = 1 hour)
bool __turn_around_vel = false (rl = 1 hour)
Vector __turn_around_vel_axis = Vector(0,0,1) (rl = 1 hour)
bool __mesh_fixed_frame = false (rl = 1 minute)
Vector __mesh_fixed_frame_v1 = Vector(1,0,0) (rl = 1 minute)
Vector __mesh_fixed_frame_v2 = Vector(0,1,0) (rl = 1 minute)
Vector __mesh_fixed_frame_v3 = Vector(0,0,1) (rl = 1 minute)
READ_ONLY bool __towards_viewer_valid = false (rl = 1 minute)
READ_ONLY Vector __towards_viewer_vec = Vector(0,0,0) (rl = 1 minute)
READ_ONLY Vector __towards_viewer_dir = Vector(0,0,1) (rl = 1 minute)
READ_ONLY float __dist_to_viewer = -1.0 (rl = 1 minute)
READ_ONLY float __dist_to_viewer_old = -1.0 (rl = 1 minute)
string __death_anim = "" (rl = 1 minute)
READ_ONLY int __death_anim_stage = 0 (rl = 1 minute)
float __death_anim_start = -1.0 (rl = 1 minute)
float __death_anim_end = -1.0 (rl = 1 minute)
float __death_anim_alpha_fade_alpha1 = 1.0 (rl = 1 minute)
float __death_anim_alpha_fade_alpha2 = 1.0 (rl = 1 minute)