Moving Entity Builtin Vars

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Moving Entity Builtin Vars

static bool __disable_saving = false

READ_ONLY bool __from_world_gen = false (rl = 100K hours)

READ_ONLY bool   __grounded
READ_ONLY Vector __grounded_offset
READ_ONLY Vector __grounded_offset_old

static float __ttl = -1.0
static float __ttl_grounded = 60*60 (1 hour)
float        __game_end_time = -1.0            (rl = 100K hours)
float        __respawn_length = 60*60 (1 hour) (rl = 100K hours)

READ_ONLY float __add_to_live_world_time = -1.0 (rl = 5 minutes)

static int __extra_min_levels = 0
static int __extra_max_levels = 0

READ_ONLY int __start_level = -1 (rl = 1 minute)
READ_ONLY int __min_level = -1   (rl = 1 minute)
READ_ONLY int __max_level = -1   (rl = 1 minute)
READ_ONLY int __level = -1       (rl = 1 minute)
READ_ONLY int __chunk_id = -1    (rl = 1 minute)

READ_ONLY Vector __offset     = Vector(7.5,7.5,7.5) (rl = 100K hours)
READ_ONLY Vector __offset_old = Vector(7.5,7.5,7.5) (rl = 100K hours)

bool __hide = false (rl = 100K hours)

Vector __vel          = Vector(0,0,0) (rl = 100K hours)
bool   __vel_disabled = false         (rl = 100K hours)

string __mesh         = ""  (rl = 1 hour)
float  __alpha        = 1.0 (rl = 1 hour)
string __tex_override = ""  (rl = 1 hour)
bool   __force_no_lighting = false (rl = 1 hour)

float __min_render_dist          = -1.0 (rl = 1 minute)
float __max_render_dist          = -1.0 (rl = 1 minute)
float __max_screen_size          = -1.0 (rl = 1 minute)
float __max_screen_size_time_len = -1.0 (rl = 1 minute)

int __team_id_source = 0 (rl = 1 minute)
int __team_id_target = 0 (rl = 1 minute)

bool __collides            = true  (rl = 1 minute)

bool __solid_wrt_player    = false (rl = 1 minute)

bool __point_block_correct = false (rl = 1 minute)
bool __ment_correct        = false (rl = 1 minute)

bool __player_can_telefrag = true (rl = 1 hour)

float __radius        = 1.0   (rl = 1 minute)
bool  __radius_lvlinv = false (rl = 1 minute)

bool          __homing                 = false (rl = 1 minute)
float         __homing_speed           = 1.0   (rl = 1 minute)
float         __homing_min_dist        = 0.0   (rl = 1 minute)
READ_ONLY int __homing_target          = -1    (rl = 1 minute)
bool          __homing_player_pathing  = false (rl = 1 minute)
bool          __homing_player_vis_test = false (rl = 1 minute)
bool          __homing_only_diff_level = false (rl = 1 minute)

float           __gas_cloud_period       = -1.0          (rl = 1 minute)
READ_ONLY float __gas_cloud_last_time    = -1.0          (rl = 1 minute)
float           __gas_cloud_ttl          = 2.0           (rl = 1 minute)
Vector          __gas_cloud_color        = Vector(1,1,0) (rl = 1 minute)
float           __gas_cloud_radius       = 2.0           (rl = 1 minute)
float           __gas_cloud_trigger_dist = 48.0          (rl = 1 minute)

float  __turn_speed               = 1.0           (rl = 1 minute)
bool   __turning_disabled         = false         (rl = 1 hour)
bool   __turn_towards_player      = false         (rl = 1 hour)
Vector __turn_towards_player_axis = Vector(1,0,0) (rl = 1 hour)
bool   __turn_around_vel          = false         (rl = 1 hour)
Vector __turn_around_vel_axis     = Vector(0,0,1) (rl = 1 hour)
bool   __mesh_fixed_frame         = false         (rl = 1 minute)
Vector __mesh_fixed_frame_v1      = Vector(1,0,0) (rl = 1 minute)
Vector __mesh_fixed_frame_v2      = Vector(0,1,0) (rl = 1 minute)
Vector __mesh_fixed_frame_v3      = Vector(0,0,1) (rl = 1 minute)

READ_ONLY bool   __towards_viewer_valid = false         (rl = 1 minute)
READ_ONLY Vector __towards_viewer_vec   = Vector(0,0,0) (rl = 1 minute)
READ_ONLY Vector __towards_viewer_dir   = Vector(0,0,1) (rl = 1 minute)
READ_ONLY float  __dist_to_viewer       = -1.0          (rl = 1 minute)
READ_ONLY float  __dist_to_viewer_old   = -1.0          (rl = 1 minute)

string        __death_anim                   = ""   (rl = 1 minute)
READ_ONLY int __death_anim_stage             = 0    (rl = 1 minute)
float         __death_anim_start             = -1.0 (rl = 1 minute)
float         __death_anim_end               = -1.0 (rl = 1 minute)
float         __death_anim_alpha_fade_alpha1 = 1.0  (rl = 1 minute)
float         __death_anim_alpha_fade_alpha2 = 1.0  (rl = 1 minute)